My professional career started back in 1992 as 2D in game artist at Core Design ltd ( UK ) developing a 2D/3D lead art production and design industry level experience across a number of titles and products released worldwide. In 2004 I joined Games Workshop’s Design Studio ( Nottingham, UK ) as full time (Senior) Concept Artist. From 2007 to 2017 I have worked as professional freelance concept artist endeavoring 10 years of high end level artistic achievements across many exciting projects for many clients worldwide. Strong imaginative concept line art skills covering a wide range of Character, Vehicles, Industrial, Environment and Creature Design. I also produce and develop my own range of Sci-fi War-Game scenery miniature resin kits ( Quantum Gothic ).
Wild West Exodus, WWX Lost World, Dystopian Wars, Mythos, Firestorm Armada, Bill and Ted's Riff in Time,...( more coming soon! )...
Warcradle Studios, Privateer Press, Mantic Entertainment, Studio McVey, Ninja Division, Terrible Kids Stuff, Mierce Miniatures, Beyond Miniatures, Limbo Miniatures, Blacksun Miniatures, Nival Online, Allods Team, Games workshop, Forgeworld.
Tyranids (5th ed.), T'au Empire (4th ed), Cities of Death, LOTR, Orks, Stompa ( plastic kit re-design ), Ork Trukk ( plastic kit design ), Baneblade ( plastic kit re-design ), Drop pod ( plastic kit variants ), Land Speeder (Storm), Ravenwing Jetbike, 40K environment, buildings and fortifications concept exploration, High Elfs ( chariot variants ), Vostroyans, various product range and Hobby concept art exploration and model prototyping...
2002-2004 Lead Game Art Concept / Prototyping
2D and 3D Concept Art production for new game concept prototyping support for various platforms.
2001 Thunderstrike: Operation Phoenix – Lead Artist, Co-Game Design
Playstation 2 – In game Art direction, modeling, vehicles and environment design and texturing.
1999 Fighting Force 2 – Team Leader / Lead Artist
Playstation, Dreamcast, PC – In game Art direction, Character Design, Animation. Cut scenes direction.
1997 Fighting Force – Team Leader / Lead Artist
Playstation, Nintendo 64, PC - In game Art direction, Characters Design, Animation. Cut scenes direction.
1995 Firestorm: Thunderhawk 2 – Lead Artist
Playstation, Sega Saturn - In game Art direction, modeling, vehicles and environment design and texturing.
1994 Soulstar – 2D Artist
Mega CD – In game art, vehicle and environment designs.
1992-1993 Blastar – 2D Artist
Amiga 500 - In game art and environment designs.